Simon says electronic game instructions2/19/2024 ![]() Besides power, the module only needs a few pins to drive it.ĭid you find the game-play code online, and were there any modifications you needed to make?Īlthough I could probably have found some code online, being a software engineer, I wanted to write it from scratch myself. It’s used to keep the score and makes use of some 4000 series ICs (CD4026BE) that are combined decade counters and 7-segment display drivers, I had these components left over from a previous project. ![]() Tell us more about your small 7-segment display PCB. On the PCB version I increased the number of 7-segment displays so that the score could go higher than 99. This continues until the player presses the wrong switch or they reach a score of 99, when a winning tune is played through the speaker.The player must press the associated switches in the correct sequence, with each correct switch press increasing the score by 1 (the length of time the tones are played for increases as the player reaches specific scores).A new random colour LED is then added to the sequence, and each one lit and associated tone played.If they press the correct switch then the score module is clocked and the score increases by 1.If they press the wrong switch then the game ends.The player must then press the button under the LED that was lit.A random coloured LED is then lit and an associated tone is played, the coloured LED is then unlit.The player initiates the game by pressing the start switch (white LED).The circuit is pretty simple, 5 tactile switches, 5 related LEDs (with current limiting resistors), the score-module and one speaker. Can you give us an overview of how your circuit works? ![]() It is such a simple but addictive game, and we like your approach to ‘gamify’ the project to keep Blake entertained. The initial game-play I developed didn’t seem quite right, so I turned to Google & Wikipedia, to find out what the original gameplay was. I remembered playing “Simon” when I was around his age and thought that was something that I could prototype using an Arduino. I wanted Blake’s next project to be a bit more challenging, but also rewarding, so I was thinking that some sort of game that kept a score and he could try to beat his best score, or challenge his mum or friends to see who could get the highest score. What was the inspiration for progressing from the Theremin to your Simon game? It’s great to be able to build circuits using commonly available components that have practical outcomes that kids can engage with. The Theremin was quite basic (an oscillator IC, LDR and a speaker) and not too many jumper wires, but was really interactive, using a torch or your hand to light or cover the LDR and change the tone coming from the speaker.īlake building the Theremin project. I thought he might like to build a “real” electronics circuit with some raw components and a breadboard. My great-nephew Blake, who is 7 years old, has always been interested in how things work and making things, and his mum had bought him a clip-together electronics kit that he really enjoyed. You mentioned you made him a Theremin before building this Simon-like game to teach him about electronics. It seems like your Nephew is lucky to have a Great-Uncle with electronics prowess. Oh yes, the Sensory Board project of yours that we published in Issue 4 (Oct 2017) was amazing. I was able to use my programming skills with the Arduino and loved the fact that I could build something physical.īack in 2017, I submitted a project to DIYODE that I made for my godson and was lucky enough to win the Editor’s Choice award, which I put toward buying an oscilloscope – an amazing Rigol DS1054Z. They are great ambassadors for electronic hobbyists and their enthusiasm is contagious.Ī friend bought me a couple of intro books to electronics and I bought an Arduino and some components, including a bunch of 8x8 LED matrix’s and some MAX7219CNG IC’s. I got into electronics about 5 or 6 years ago when I started to watch Ben Heck and Dave Jones on YouTube. I’ve been a software engineer forever (well, 30 years seems like forever). Can you tell our readers a little about yourself and how you got into electronics? Thank you for submitting your project to us via our website. The game is based on the “Simon” electronic game of the 1980s where the player has to repeat the sequence of lights randomly chosen by the brains of the game (in this case, an ATmega328P). Miles created a breadboard kit that builds a retro memory game, then turned it into a hand-held version on a PCB. ![]() When a maker wants to teach his 7 year old great-nephew electronics and have fun at the same time, he turns an old classic game into a handheld game for hours of fun.
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